Cinema 4D By Maxon
3D modeling is now ubiquitous. We can say that it is everywhere in our lives, from advertisements for cookies with lots of chocolate on the TV, to movies with superheroes we watch in amazement, from an imaginary world that connects us with the games we play, to the printouts we get with a 3D printer. People are satisfied with what they see. No one cares about how it's done. We just want to marvel, we turn to objects that affect us.
Congratulations! By purchasing this book, you have joined the group of people who are now wondering how 3D works are made. The book will not only teach you the Cinema 4D program. You will also learn the terms and techniques used in the field of 3D modeling. The book you hold in your hand is an encyclopedia for the Cinema 4D program. The book also It is also supported by training videos.
Remember! No matter how good a resource you have, at the end of the day, learning the program is about how stable you are. You have to make lots of examples and repeat. from using your imagination don't hesitate. Don't just stick to the contents and practices of the book. Try to do something yourself and do not be discouraged.
INGREDIENTS
Interface
Standard Objects
Spline: Lines
Auxiliary Objects I
(Object Creation Tools)
Auxiliary Objects II
(Effects on Objects)
Deformation Tools
materials
Environmental Elements
cameras
render
Effects: Effects
Animation